![]() Muzzle Velocity decreased to 35%, down from 50%.ADS Transition In/Out Time increased to 210ms, up from 190ms.Max Damage range decreased to 8 meters, down from 9 meters.ADS Transition In/Out Time increased to 200ms, up from 190ms.ADS Movement Speed Bonus decreased to 18%, down from 20%.Movement Speed scalar penalty increased to -5%, down from -4.2%.Damage Range decreased to 5%, down from 10%.Damage Range penalty increased to -25%, down from -14%.ADS Movement Speed Scale decreased to 1.36, down from 1.4.We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory. This is mostly due to far superior handling. Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit. This is due to the relative ease of recoil that the kilo enables. While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. Min Damage decreased to 22, down from 23.A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed. ![]() This indicates that more players have found accurate long-range builds with the weapon. We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher.
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